Games, tools and a dev logRésumé

CommodoreBoy

Game developer and toolmaker

GitHub

Summary

I design and build games and small tools: roguelikes, spectator games and browser utilities, with automated tests and balance sims behind them. I write about how I work on my dev log.

Selected Projects

LLM Gladiators Python, pygame, FastAPI, WebSockets

  • Spectator betting game: a headless match engine, a websocket broadcast, a stream renderer and a betting site.
  • Utility AI with per-fighter personality axes, tuned with a headless balance harness.

Rogueband Godot 4.6, GDScript

  • Party roguelike with seeded runs and combat rules kept apart from the interface.
  • Headless mechanics tests, a balance sim and an automated screenshot harness.

YouTube Middle Frame JavaScript, Firefox MV3

  • Firefox extension that reads each video's Most Replayed data, with a bounded fetch queue and a cache.

Spotify to YouTube Music Python, ytmusicapi

  • Resumable playlist transfer with fuzzy track matching; moved a 3,473-track playlist.

Skills

Python · Godot 4 / GDScript · JavaScript · FastAPI · WebSockets · pygame · Automated testing · Balance simulation