Rogueband
Pokémon-style strategy, JRPG parties and roguelike permadeath.
Start as one hero, walk an ASCII overworld and recruit semi-random companions into a band of four. Battles are turn-based on a separate screen, dungeons are procedural, and a fallen hero is gone for good.
Classes behave like species: they multiclass, hybridize and evolve through trainers, and a band-wide level cap decides when anyone gets to grow. Every foe shows its full stats before you commit to the fight.